This week was focused on the inclusion of an “overworld”, an area you begin and return to between labyrinth segments. I don’t want to give too much detail, but have included some screens to give the idea. All images are works in progress and not representative of the final game.
Time for a Devblog! With all the work left to do; it’s hard to keep the internet up to date on progress; but perhaps putting the word “Friday” in the title will make it a weekly event. Thanks to Steven for the nudge to do so.