Low: Depths of Knossos is a first person action adventure, with completely procedural levels. Based in part on popular Rogue-likes, Low puts you in place of Theseus as he hunts the Minotaur downward through the dark Labyrinths of Crete. Low features procedural crypts, temples, palaces and caves, increasingly giant mythical creatures, unique and ghastly perma-deaths, and the ever-present threat, the Minotaur himself. Not long before release, look for a proper DevLog and update space here. Until then:
On Low :: Depths of Knossos :
from Indie Games.com: “Surely lacking in historical accuracy yet somehow making up for this by introducing goblins in ancient Crete, Low: Depths of Knossos by Dirigo Games will apparently be a procedural, first-person dungeon romp with obvious rogue-like influences. It will feature labyrinths, perma-deaths, the Minotaur and some interesting depictions of Knossos and I frankly can’t wait to find out how it will turn out.”
from EUROgamer.net: “Low: Depths of Knossos is a first-person procedurally generated roguelike that places players in the sandals of Theseus as he hunts the legendary Minotaur through the labyrinths of Crete.
Developed by the Maine-based indie studio Dirigo Games, Low will feature real-time combat, permadeath, and loads of increasingly menacing mythological creatures along with the ever-present Minotaur. According to the developer on the game’s Steam Greenlight page, Low will feature “sneaking and illumination” and be more akin to Amnesia than Ultima.
Based on the debut gameplay trailer below, Low may not have the most cutting-edge graphics, but there’s a certain retro charm to its visuals that resemble stop-motion animation with the monsters seemingly existing just out of step with the rest of the scenery. It gives the whole thing a Ray Harryhausen flavour befitting of its ancient Greek setting.”
Release TBA. Watch this space for updates soon? Soon.