Always changing dungeon adventure. Journey to the center of the Earth in search of the answer to your father’s end. Zelda meets Nethack, with genre innovations in animation and music.
Planned release by October 2012
EDIT December 2012:
While Underhill II is 90% complete, I’ve switched production to “LOW” for the time being, which is basically Underhill 3D. A crowded field of 2d Dungeon Crawlers (with much larger, more talented teams) have convinced me 3d is the route, for now. I will likely revisit UII soon.
